I recently shopped quite a lot at ThinkGeek, my favorite store for nerd-shirts. I always fill my shopping cart to the brink and then reduce the shirts and gadgets to the stuff I really really REALLY need. After ordering I stuck around for a moment and put some other things in my shopping cart but ultimately did not buy them and just left.
[Release] What I ate 1.0
What I ate is now available in the App Store. It is a minimalistic approach to food logging. You just take pictures of every meal you eat and What I ate keeps track of them in a slick interface. By taking a photo of every meal (and therefor making it a very conscious process ) you will better remember what you ate and also be able to see it (in case you forgot).
Demo Project for Particle Playground
This morning Paula asked me to create a demo project for Particle Playground so users can simply import their emitters and see how it will look on the device. This should be especially interesting for heavy-duty emitters (birthRate > 500 or high velocity). Naturally I created a small Xcode project for you to download and play with.
UICollectionView with sticky headers
For my latest app I wanted UICollectionView to behave like a UITableView in respect to its headers sticking to the top of the screen. Well, actually I wanted my collection view to scroll horizontally and therefor have the header cells stick to the left side of the screen.
Maximizing iStockphoto preview images
I spend quite a few bucks on the image assets of my apps and most of the time I spend these bucks at iStockphoto. The site has loads of great content and you can find good quality images for virtually any intended use. There is only one thing I would like them to improve – the preview area for images is way too small.
Particle Playground v1.1 [Update]
UPDATE: Apple has just approved and Particle Playground v1.1 is now available in the Mac App Store.
Yesterday I uploaded Particle Playground v1.1 for Apple to review. I have been working on v2.0 but I received a mail that landscape support was something that was being looked forward to, so I decided to release an intermediary version with just a few new things.
Particle images for Particle Playground
Today Particle Playground was released on the Mac App Store. Since there is only one default particle emitter image included I thought you might be interested in the other particle images I used to make the screenshots for the Mac App Store.
Particle Playground 1.0 released
I am so excited! Apple just approved Particle Playground and I set things up so that it will be available tomorrow (February 15th). There will be a 50%-off sale for the first two days. So it will cost 4.99$ for the first two days and 9.99$ after that.
You can read what I blogged about UIKit particle emitters in my recent posts or check it out in the Mac App Store.
I hope you enjoy PP as much as I enjoyed creating it and hopefully it soothes your pain as it did mine.
Particle Playground – a GUI for CAEmitterLayer and CAEmitterCell
While developing my last app I got the idea to add some sparkle to it. But since I’m not using cocos2d or some other framework I had to use the standard iOS classes CAEmitterLayer and CAEmitterCell to set-up my particle emitter. After a while I started to grow tired of the hassle of always tweaking the emitter the tiniest bit and then recompiling and running the app in the simulator.
Particle image gets mirrored by UIKit particle system
UPDATE: Here is the Particle Playground savefile for this emitter so you can also check it out in Particle Playground.
I recently spent a lot of time working with CAEmitterLayer and CAEmitterCell. After a while I stumbled upon one curious thing. The particle image you use in your CAEmitterCell gets mirrored horizontally.