Ever since my niece and nephew were born I wanted to create a game for them to play and enjoy. That time has finally come! Introducing Tappy Animals – a game for children between the ages of 0-5. Watch your children have loads of fun while learning about animals.
For my latest app I wanted
UICollectionView to behave like a
UITableView in respect to its headers sticking to the top of the screen. Well, actually I wanted my collection view to scroll horizontally and therefor have the header cells stick to the left side of the screen.
UPDATE: Apple has just approved and Particle Playground v1.1 is now available in the Mac App Store.
Yesterday I uploaded Particle Playground v1.1 for Apple to review. I have been working on v2.0 but I received a mail that landscape support was something that was being looked forward to, so I decided to release an intermediary version with just a few new things.
Today Particle Playground was released on the Mac App Store. Since there is only one default particle emitter image included I thought you might be interested in the other particle images I used to make the screenshots for the Mac App Store.
I am so excited! Apple just approved Particle Playground and I set things up so that it will be available tomorrow (February 15th). There will be a 50%-off sale for the first two days. So it will cost 4.99$ for the first two days and 9.99$ after that.
I hope you enjoy PP as much as I enjoyed creating it and hopefully it soothes your pain as it did mine.
While developing my last app I got the idea to add some sparkle to it. But since I’m not using cocos2d or some other framework I had to use the standard iOS classes CAEmitterLayer and CAEmitterCell to set-up my particle emitter. After a while I started to grow tired of the hassle of always tweaking the emitter the tiniest bit and then recompiling and running the app in the simulator.
UPDATE: Here is the Particle Playground savefile for this emitter so you can also check it out in Particle Playground.
I recently spent a lot of time working with
CAEmitterCell. After a while I stumbled upon one curious thing. The particle image you use in your
CAEmitterCell gets mirrored horizontally.
In my new Mac App I have an image well where the user can drop images and – at a later time – export the whole project to code. I was rather surprised to find out that the
NSImageView does not (to my knowledge) save or communicate in any way the filename of the dropped file.
Let’s say your app needs a custom struct. Maybe for upper/lower bounds of some values. Let’s also assume that you – like me – don’t like the thought of abusing
NSPoint just because ‘It fits the problem’. Yes, you could store your two values in both structs, but the names would be wrong and in general: doing it would be wrong.