Ever since my niece and nephew were born I wanted to create a game for them to play and enjoy. That time has finally come! Introducing Tappy Animals – a game for children between the ages of 0-5. Watch your children have loads of fun while learning about animals.
This morning Paula asked me to create a demo project for Particle Playground so users can simply import their emitters and see how it will look on the device. This should be especially interesting for heavy-duty emitters (
birthRate > 500 or high
velocity). Naturally I created a small Xcode project for you to download and play with.
For my latest app I wanted
UICollectionView to behave like a
UITableView in respect to its headers sticking to the top of the screen. Well, actually I wanted my collection view to scroll horizontally and therefor have the header cells stick to the left side of the screen.
UPDATE: Apple has just approved and Particle Playground v1.1 is now available in the Mac App Store.
Yesterday I uploaded Particle Playground v1.1 for Apple to review. I have been working on v2.0 but I received a mail that landscape support was something that was being looked forward to, so I decided to release an intermediary version with just a few new things.
Today Particle Playground was released on the Mac App Store. Since there is only one default particle emitter image included I thought you might be interested in the other particle images I used to make the screenshots for the Mac App Store.
I am so excited! Apple just approved Particle Playground and I set things up so that it will be available tomorrow (February 15th). There will be a 50%-off sale for the first two days. So it will cost 4.99$ for the first two days and 9.99$ after that.
I hope you enjoy PP as much as I enjoyed creating it and hopefully it soothes your pain as it did mine.
While developing my last app I got the idea to add some sparkle to it. But since I’m not using cocos2d or some other framework I had to use the standard iOS classes CAEmitterLayer and CAEmitterCell to set-up my particle emitter. After a while I started to grow tired of the hassle of always tweaking the emitter the tiniest bit and then recompiling and running the app in the simulator.
UPDATE: Here is the Particle Playground savefile for this emitter so you can also check it out in Particle Playground.
I recently spent a lot of time working with
CAEmitterCell. After a while I stumbled upon one curious thing. The particle image you use in your
CAEmitterCell gets mirrored horizontally.
In my new Mac App I have an image well where the user can drop images and – at a later time – export the whole project to code. I was rather surprised to find out that the
NSImageView does not (to my knowledge) save or communicate in any way the filename of the dropped file.